Flesh-Crazed Zombie
Medium natural animate (undead)
Level 4 Skirmisher XP 175
| HP 55; Bloodied 27 | Initiative +6 |
| AC 18, Fortitude 17, Reflex 16, Will 14 | Perception+3 |
| Speed 6 (8 when charging) | Darkvision |
| Immune disease, poison | |
Traits
Flesh-Crazed Charge
While the zombie is charging, its movement does not provoke opportunity attacks.
Zombie Weakness
A critical hit automatically reduces the zombie to 0 hit points.
Standard Actions
(⚔) Club ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 6 damage, or 2d8 + 6 if the zombie charged the target.
⚔ Bite ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d6 + 5 damage, and the target is dazed until the end of the zombie's next turn.
Triggered Actions
Deathless Hunger ✦ Encounter
Trigger: The zombie is reduced to 0 hit points, but not by a critical hit.
Effect (No Action): Roll a d20. On a 15 or higher, the zombie is instead reduced to 1 hit point.
Str 18 (+6) Dex 15 (+4) Wis 13 (+3)
Con 15 (+4) Int 1 (-3) Cha 3 (-2)
Alignment unaligned Languages -
Equipment: club .
Published in Monster Vault, page(s) 295, Dungeon Magazine 187, Dungeon Magazine 192.