Jarmaag Fireseer - Monsters

Jarmaag Fireseer
Small natural humanoid kobold , kobold
Level 8 Artillery XP 350

Initiative +5        Senses Perception +11
HP 72; Bloodied 36
AC 20; Fortitude 19, Reflex 20, Will 21
Speed 6

(⚔) Dagger (standard, at-will) ✦ Weapon

+13 vs AC; 1d4 damage.

(➶) Black Shard (standard, at-will) ✦ Implement, Necrotic

+11 vs Reflex; 1d6+4 necrotic damage, and the target is slowed until the end of Jarmaag's next turn.

(➶) Lightning Arc (standard, at-will) ✦ Implement, Lightning

Ranged 10; targets one, two, or three creatures; +11 vs Reflex; 1d8+4 lightning damage.

Wind Burst (standard, recharge ⚄⚅) ✦ Implement

Area burst 1 within 10; +11 vs Reflex; 2d6+4 damage, and Jarmaag slides the target 2 squares.

Acid Storm (standard, encounter) ✦ Acid, Implement

Area burst 2 within 10; +11 vs Fortitude; 1d10+6 acid damage. Miss: Half damage.

Knife in the Back

If Jarmaag includes at least one ally in an area attack, he deals 1d6 extra damage to all targets of that attack.

Shifty (minor; at-will)

Jarmaag shifts 1 square.

Alignment Evil        Languages Common, Draconic, Goblin
Skills Arcana +14, Diplomacy +12, Insight +11, Stealth +12, Thievery +12
Str 11 (+4)      Dex 13 (+5)      Wis 14 (+6)
Con 18 (+8)      Int 20 (+9)      Cha 17 (+7)

Equipment: robes, wand, dagger .


Published in Dragon Magazine Annual, Dragon Magazine 366, page(s) 65.