Jarmaag Fireseer
Small natural humanoid kobold , kobold
Level 8 Artillery XP 350
Initiative +5 Senses Perception +11
HP 72; Bloodied 36
AC 20; Fortitude 19, Reflex 20, Will 21
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+13 vs AC; 1d4 damage.
(➶) Black Shard (standard, at-will) ✦ Implement, Necrotic
+11 vs Reflex; 1d6+4 necrotic damage, and the target is slowed until the end of Jarmaag's next turn.
(➶) Lightning Arc (standard, at-will) ✦ Implement, Lightning
Ranged 10; targets one, two, or three creatures; +11 vs Reflex; 1d8+4 lightning damage.
✻ Wind Burst (standard, recharge ⚄⚅) ✦ Implement
Area burst 1 within 10; +11 vs Reflex; 2d6+4 damage, and Jarmaag slides the target 2 squares.
✻ Acid Storm (standard, encounter) ✦ Acid, Implement
Area burst 2 within 10; +11 vs Fortitude; 1d10+6 acid damage. Miss: Half damage.
Knife in the Back
If Jarmaag includes at least one ally in an area attack, he deals 1d6 extra damage to all targets of that attack.
Shifty (minor; at-will)
Jarmaag shifts 1 square.
Alignment Evil Languages Common, Draconic, Goblin
Skills Arcana +14, Diplomacy +12, Insight +11, Stealth +12, Thievery +12
Str 11 (+4) Dex 13 (+5) Wis 14 (+6)
Con 18 (+8) Int 20 (+9) Cha 17 (+7)
Equipment: robes, wand, dagger .
Published in Dragon Magazine Annual, Dragon Magazine 366, page(s) 65.