Human Blademaster - Monsters

Human Blademaster
Medium natural humanoid human , human
Level 13 Elite Skirmisher XP 1600

Initiative +15        Senses Perception +8
HP 256; Bloodied 128
AC 29; Fortitude 25, Reflex 29, Will 24
Saving Throws +2
Speed 6
Action Points 1

(⚔) Short Sword (standard, at-will) ✦ Weapon

+18 vs AC; 2d6+7 damage.

Dual Attack (standard, at-will) ✦ Weapon

+18 vs AC; 2d8+6 damage.. The blademaster makes two melee basic attacks, and can shift 1 before, between, or after the attacks.

Secret Poison (standard, recharge ⚄⚅) ✦ Poison

+18 vs AC; 2d6+7 damage, and the target takes ongoing 10 poison damage (save ends).

Smoke Bomb (standard, encounter)

Area burst 1 within 5; +17 vs Fortitude; blinded until the end of the blademaster's next turn. Squares in the area are lightly obscured until the end of the encounter.

Secret Stride

The blademaster takes no penalties to Stealth for moving up to its speed.

Combat Advantage

The blademaster's melee attacks deal an extra 2d6 damage against any target it has combat advantage against.

Alignment Evil        Languages Common
Skills Acrobatics +18, Athletics +15, Stealth +18
Str 19 (+10)      Dex 24 (+13)      Wis 14 (+8)
Con 16 (+9)      Int 13 (+7)      Cha 14 (+8)

Equipment: cloak, smoke bomb, dagger x5, leather armor , short sword x2.


Published in Dungeon Magazine 158, page(s) 63.