Kuo-toa Piranha Shamans - Monsters

Kuo-toa Piranha Shamans
Medium natural humanoid (aquatic)
Level 16 Artillery XP 1400

Initiative +13        Senses Perception +17; Darkvision
HP 117; Bloodied 58
AC 28; Fortitude 25, Reflex 28, Will 29
Speed 6, swim 6

(⚔) Bite (standard, at-will)

+21 vs AC; 1d10+6 damage.

Psychic Fangs (standard, at-will) ✦ Psychic

Area burst 1 within 10; +19 vs Will; 2d6+6 damage.

Bane Lightning (standard, recharge ⚄⚅) ✦ Lightning, Poison

Area burst 3 within 20; +19 vs Fortitude; 1d10+6 lightning damage, and the target takes ongoing 10 poison (save ends).

Psychic Wave (standard, encounter) ✦ Psychic

Close burst 2; +19 vs Will; 3d10+7 psychic damage, and the target is slowed (save ends). Effect: The kuo-toa shifts its speed.

Piranha Command (minor; at-will)

A piranha swarm within sight shifts 1. If the swarm is in a creature's space, that creature moves with the swarm.

Slick Maneuver (move; at-will)

A kuo-toa adjacent to an enemy shifts to any other square adjacent to that enemy.

Alignment Evil        Languages Deep Speech
Skills Arcana +15, Nature +17
Str 12 (+9)      Dex 20 (+13)      Wis 18 (+12)
Con 15 (+10)      Int 15 (+10)      Cha 23 (+14)

Equipment: torn rags, sand orb, light shield .


Published in Dungeon Magazine 158, page(s) 73.