Prine - Monsters

Prine
Medium natural humanoid
Level 16 Elite Controller XP 2800

Initiative +10        Senses Perception +11; low-light vision
HP 302; Bloodied 151
AC 32; Fortitude 26, Reflex 31, Will 31
Saving Throws +2
Speed 6
Action Points 1

(⚔) Staff (standard, at-will) ✦ Weapon

+19 vs AC; 1d8+7 damage.

Frost Ray (standard, at-will) ✦ Cold

Ranged 20; two targets; +20 vs Reflex; 2d6+9 cold damage, and the target is slowed (save ends).

Acid Tendrils (standard, at-will) ✦ Acid

Close burst 2; two targets; +20 vs Reflex; 1d8+7 acid damage, ongoing 5 acid damage (save ends), and slide the target 3 squares.

Transferring Ray (standard, encounter) ✦ Force, Teleportation

Ranged 10; +20 vs Reflex; 2d12+7 force damage, and the target is immobilized. Prine teleports to a square within 2 of the target.

Enfeebling Defense (immediate interrupt, when hit by a melee attack; encounter)

The attacker is weakened until the end of Prine's next turn.

Alignment Evil        Languages Common, Deep Speech, Dwarven, Elven
Skills Arcana +20, Diplomacy +20, Insight +18
Str 10 (+8)      Dex 14 (+10)      Wis 16 (+11)
Con 15 (+10)      Int 25 (+15)      Cha 20 (+13)

Equipment: robes, staff of power +4 .


Published in Dungeon Magazine 158, page(s) 76.