Psychic Mage
Medium natural humanoid
Level 15 Controller (Leader) XP 1200
Initiative +8 Senses Perception +10
Psychic Ripples aura 2; enemies starting their turns in the area take 5 psychic damage. Allies in the aura gain a +2 power bonus to Will defense.
HP 141; Bloodied 70
AC 29; Fortitude 23, Reflex 26, Will 31
Resist 5 psychic
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+18 vs AC; 2d4+5 damage.
(➶) Mental Block (standard, at-will) ✦ Psychic
Ranged 10; +19 vs Will; 2d8+6 psychic damage, and a creature of the psychic mage's choice is invisible to the target until the end of the psychic mage's next turn.
➶ Mesmerize (standard, encounter) ✦ Charm
Ranged sight; +19 vs Will; the target is stunned (save ends).
✻ Frightful Orb (standard, encounter) ✦ Fear, Psychic
Area burst 2 within 20; +19 vs Will; 2d6+7 psychic damage, and the target uses its first action on its next turn to move at least three squares away from the psychic mage.
Numb to Pain (minor; recharge ⚄⚅)
One ally within 10 squares gains 15 temporary hit points.
Alignment Evil Languages Common
Skills Arcana +19, Bluff +17
Str 9 (+6) Dex 12 (+8) Wis 16 (+10)
Con 16 (+10) Int 25 (+14) Cha 20 (+12)
Equipment: robes, crystal orb
Published in Dungeon Magazine 158, page(s) 79.