Psychic Mage - Monsters

Psychic Mage
Medium natural humanoid
Level 15 Controller (Leader) XP 1200

Initiative +8        Senses Perception +10
Psychic Ripples aura 2; enemies starting their turns in the area take 5 psychic damage. Allies in the aura gain a +2 power bonus to Will defense.
HP 141; Bloodied 70
AC 29; Fortitude 23, Reflex 26, Will 31
Resist 5 psychic
Speed 6

(⚔) Dagger (standard, at-will) ✦ Weapon

+18 vs AC; 2d4+5 damage.

(➶) Mental Block (standard, at-will) ✦ Psychic

Ranged 10; +19 vs Will; 2d8+6 psychic damage, and a creature of the psychic mage's choice is invisible to the target until the end of the psychic mage's next turn.

Mesmerize (standard, encounter) ✦ Charm

Ranged sight; +19 vs Will; the target is stunned (save ends).

Frightful Orb (standard, encounter) ✦ Fear, Psychic

Area burst 2 within 20; +19 vs Will; 2d6+7 psychic damage, and the target uses its first action on its next turn to move at least three squares away from the psychic mage.

Numb to Pain (minor; recharge ⚄⚅)

One ally within 10 squares gains 15 temporary hit points.

Alignment Evil        Languages Common
Skills Arcana +19, Bluff +17
Str 9 (+6)      Dex 12 (+8)      Wis 16 (+10)
Con 16 (+10)      Int 25 (+14)      Cha 20 (+12)

Equipment: robes, crystal orb


Published in Dungeon Magazine 158, page(s) 79.