Minotaur Mercenaries - Monsters

Minotaur Mercenaries
Medium natural humanoid
Level 15 Soldier XP 1200

Initiative +12        Senses Perception +13
HP 150; Bloodied 75
AC 31; Fortitude 29, Reflex 25, Will 26
Speed 5

(⚔) Battleaxe (standard, at-will) ✦ Weapon

+22 vs AC; 2d12+3 damage, and the target is marked until the end of the minotaur mercenary's next turn.

Goring Charge (standard, at-will)

The minotaur mercenary makes a charge attack; +22 vs AC; 2d6+7 damage, and the target is knocked prone.

Ferocity ( when reduced to 0 hit points)

The minotaur mercenary makes a melee basic attack.

Shield Spikes (free, when missed by a melee attack; at-will)

The attacker takes 2d6 damage.

Alignment Unaligned        Languages Common
Skills Intimidate +13, Nature +13
Str 25 (+14)      Dex 16 (+10)      Wis 18 (+11)
Con 22 (+13)      Int 10 (+7)      Cha 13 (+8)

Equipment: battleaxe , heavy shield , scale armor .


Published in Dungeon Magazine 158, page(s) 79.