Minotaur Mercenaries
Medium natural humanoid
Level 15 Soldier XP 1200
Initiative +12 Senses Perception +13
HP 150; Bloodied 75
AC 31; Fortitude 29, Reflex 25, Will 26
Speed 5
(⚔) Battleaxe (standard, at-will) ✦ Weapon
+22 vs AC; 2d12+3 damage, and the target is marked until the end of the minotaur mercenary's next turn.
⚔ Goring Charge (standard, at-will)
The minotaur mercenary makes a charge attack; +22 vs AC; 2d6+7 damage, and the target is knocked prone.
Ferocity ( when reduced to 0 hit points)
The minotaur mercenary makes a melee basic attack.
Shield Spikes (free, when missed by a melee attack; at-will)
The attacker takes 2d6 damage.
Alignment Unaligned Languages Common
Skills Intimidate +13, Nature +13
Str 25 (+14) Dex 16 (+10) Wis 18 (+11)
Con 22 (+13) Int 10 (+7) Cha 13 (+8)
Equipment: battleaxe , heavy shield , scale armor .
Published in Dungeon Magazine 158, page(s) 79.