Roper Lasher - Monsters

Roper Lasher
Large elemental magical beast (earth)
Level 16 Elite Controller XP 2800

Initiative +10        Senses Perception +12; Darkvision
HP 316; Bloodied 158
AC 32; Fortitude 31, Reflex 26, Will 28
Immune petrification
Saving Throws +2
Speed 2, climb 2 (spider climb)
Action Points 1

(⚔) Tentacle (standard, at-will) ✦ Poison

Reach 10; +18 vs Reflex; 2d10+5 damage, and the target is grabbed (until escape or until the tentacle is hit). While the target is grabbed, it is also weakened.

Tentacle Lash (standard, at-will) ✦ Poison

+20 vs ; 2d8+7 damage.. The roper makes two tentacle attacks; if either hit, and It has at least one free tentacle, It can make a third attack.

Reel (minor 2/round, at-will)

The roper makes an attack against a creature it has grabbed; +18 vs Fortitude; on a hit, the target is pulled 5 squares. The roper can use this power only against a grabbed target once per turn.

Bite (standard, at-will)

+20 vs AC; 2d10+12 damage.

Stony Body

A roper that does not move, retracts its tentacles, and keeps its eye and mouth closed resembles a jagged rock formation, stalagmite, or stalactite. In this form, the roper can be recognized with a successful DC 32 Perception check.

Tentacle Grab

The roper can attack and grab with up to two tentacles at a time. While grabbing an enemy, it can act normally, but it can't use that tentacle for another attack. Enemies can attack the tentacle to make the roper let go of a grabbed creature; the tentacle's defenses are the same as the roper's. An attack that hits the tentacle does not harm the roper but causes it to let go and retract the tentacle.

Alignment Evil        Languages Primordial
Skills Stealth +13
Str 20 (+13)      Dex 15 (+10)      Wis 18 (+12)
Con 22 (+14)      Int 11 (+8)      Cha 9 (+7)


Published in Draconomicon: Chromatic Dragons, page(s) 130.