Soulgrinder - Monsters

Soulgrinder
Huge shadow magical beast (dragon, undead)
Level 28 Solo Controller XP 65000

Initiative +24        Senses Perception +21; Darkvision
Death Wish (Charm, Necrotic) aura 3; creatures in the aura cannot spend healing surges. Any creature within the aura at the start of the soulgrinder's turn is pulled 1 square.
HP 957; Bloodied 478
Regeneration 20 (if the soulgrinder takes radiant damage, regeneration does not function on its next turn)
AC 46; Fortitude 40, Reflex 44, Will 41
Immune disease, poison; Resist 20 necrotic; insubstantial; Vulnerable 10 radiant (see also regeneration)
Saving Throws +5
Speed fly 10 (hover); phasing
Action Points 2

(⚔) Shadow Bite (standard, at-will) ✦ Necrotic

Reach 3; +32 vs Reflex; 3d8+10 necrotic damage, and the target takes ongoing 10 necrotic damage and cannot spend a healing surge (save ends both).

Death's Maw (standard, at-will) ✦ Necrotic

The soulgrinder makes a shadow bite attack against each of three different targets.

Breath Weapon (standard, recharge ⚄⚅) ✦ Necrotic

Close blast 10; +32 vs Fortitude; 4d8+8 necrotic damage, and the target takes ongoing 10 necrotic damage and cannot spend a healing surge (save ends both). A target that is already taking ongoing necrotic damage also loses two healing surges. Miss: Half damage, and a target taking ongoing necrotic damage loses only one healing surge.

Bloodied Breath (free, when first bloodied, encounter) ✦ Necrotic

The soulgrinder's breath weapon recharges, and the soulgrinder uses it immediately.

Vengeance from Beyond ( when the soulgrinder is reduced to 0 hit points, at-will) ✦ Necrotic

Close burst 5; +32 vs Fortitude; 4d8+8 necrotic damage, and the target loses two healing surges. Miss: No damage, and the target loses one healing surge.

Shadow Glide (move; encounter)

The soulgrinder shifts 6 squares.

Spawn Wraith

Any humanoid creature killed by a soulgrinder rises as a freewilled wraith at the start of its creator's next turn; a dragon instead rises as a soulgrinder. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.

Alignment Chaotic evil        Languages Common, Draconic
Skills Stealth +29
Str 23 (+20)      Dex 30 (+24)      Wis 25 (+21)
Con 23 (+20)      Int 12 (+15)      Cha 26 (+22)


Published in Draconomicon: Chromatic Dragons, page(s) 204.