Winter Hag
Medium fey humanoid
Level 19 Lurker XP 2400
Initiative +20 Senses Perception +19; Darkvision
Whiteout aura 4; severe snow and wind obscure sight and movement; all creatures that start their turns inside the hag's aura gain total concealment and are slowed. The hag is unaffected by whiteout conditions and can see enemies clearly.
HP 139; Bloodied 69
AC 33; Fortitude 29, Reflex 32, Will 30
Immune cold
Speed 6, fly 8 (clumsy)
(⚔) Graystaff (standard, at-will) ✦ Cold, Weapon
+24 vs AC; 1d10+7 cold damage, and the target is immobilized (save ends).
➶ Winter Curse (standard, recharge ⚄⚅) ✦ Cold
Ranged 10; +24 vs AC; 3d10+6 cold damage and ongoing 5 cold damage (save ends), and the target's resistance to cold is negated until the end of the encounter.
ᗕ Rimefire Blast (standard, at-will) ✦ Cold
Close blast 5; +22 vs Reflex; 2d6+7 cold damage.
✻ Icy Bonds (standard; sustain minor, encounter) ✦ Cold, Zone
Area burst 3 within 15; the area becomes a zone filled with chains of permafrost that remain until the end of the hag's next turn. Any creature that enters or begins its turn in the area or adjacent to it is restrained and takes ongoing 10 cold damage (save ends both). As a move action, the hag can slide a target shackled in icy bonds 2 squares
Blizzard Step (minor; recharge ⚃⚄⚅) ✦ Teleportation
The winter hag teleports 10 squares, reappearing in a hail of wind and frost; it gains invisibility until the end of its next turn.
Change Shape (minor; at-will) ✦ Polymorph
A winter hag can alter its physical form to appear as an old crone of any Medium or Large humanoid race.
Alignment Chaotic evil Languages Common
Skills Stealth +11
Str 17 (+12) Dex 25 (+16) Wis 22 (+15)
Con 19 (+13) Int 20 (+14) Cha 18 (+13)
Published in Dragon Magazine 367, page(s) 62.