Reniss, Half-Elf Ranger - Monsters

Reniss, Half-Elf Ranger
Medium natural humanoid , half-elf
Level 4 Artillery XP 175

Initiative +5        Senses Perception +2; low-light vision
HP 47; Bloodied 23
AC 18 (20 against opportunity attacks); Fortitude 18, Reflex 19, Will 15
Speed 6

(⚔) Longsword (standard, at-will) ✦ Weapon

+12 vs AC; 1d8+2 damage.

(➶) Longbow (standard, at-will) ✦ Weapon

Ranged 20/40; +13 vs AC; 1d10+3 damage.

Eyebite (standard, encounter) ✦ Arcane, Charm, Implement, Psychic

Ranged 10; +9 vs Will; 1d6+1 psychic damage, and Reniss is invisible to the target until the start of her next turn.

Hunter's Bear Trap (standard; requires longbow, daily) ✦ Martial, Weapon

+13 vs AC; 2d10+3 damage, and the target is slowed and takes ongoing 5 damage (save ends).

Nimble Strike (standard; requires longbow, at-will) ✦ Martial, Weapon

+13 vs AC; 1d10+3 damage; Reniss can shift 1 square before or after she attacks.

Shadow Wasp Strike (standard; requires longbow, encounter) ✦ Martial, Weapon

target quarry; +13 vs AC; 2d10+3 damage.

Hunter's Quarry

Once per turn as a minor action, Reniss can designate the enemy nearest to her as her quarry. Once per round, Reniss deals 1d6 extra damage on an attack made against her quarry.

Unbalancing Parry (immediate reaction, when an enemy misses reniss with a melee attack; encounter)

Reniss slides the enemy into a square adjacent to her and gains combat advantage against it until the end of her next turn.

Group Diplomacy

Reniss grants allies within 10 squares of her a +1 racial bonus to Diplomacy checks.

Alignment Good        Languages Common, Elven, Dwarven
Skills Acrobatics +10, Diplomacy +5, Dungeoneering +5, Insight +2
Str 15 (+4)      Dex 17 (+5)      Wis 10 (+2)
Con 15 (+4)      Int 12 (+3)      Cha 13 (+3)

Equipment: arrows (30) , leather armor , longbow , longsword .


Published in Dungeon Magazine 158, page(s) 12.