Modra, Shadowborn Stalker - Monsters

Modra, Shadowborn Stalker
Small shadow humanoid
Level 7 Elite Lurker XP 600

Initiative +11        Senses Perception +5; Darkvision
HP 124; Bloodied 62
AC 23; Fortitude 20, Reflex 20, Will 22
Saving Throws +2
Speed 6
Action Points 1

(⚔) Short Sword (standard, at-will) ✦ Weapon

+12 vs AC; 1d6+5 damage.

Double Strike (standard; requires combat advantage, at-will) ✦ Weapon

+10 vs ; 2d6+5 damage.. Modra makes 2 short sword attacks. If both attacks hit the same target, the target takes ongoing 5 damage (save ends).

Dagger (standard, at-will) ✦ Weapon

Ranged 5/10; +12 vs AC; 1d4+5 damage.

Cloud of Darkness (minor, encounter) ✦ Zone

Close burst 1; this power creates a zone of darkness that remains in place until the end of Modra's next turn. The zone blocks line of sight for all creatures except Modra. Any creature entirely within the area (except Modra) is blinded.

Combat Advantage

Modra deals an extra 1d6 damage on melee and ranged attacks against any target he has combat advantage against.

Dark Step (move; at-will)

Modra moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that he ends his move adjacent to.

Cloak of Shadows (minor; encounter) ✦ Illusion

Modra is invisible until the end of his next turn.

Alignment Evil        Languages Common
Skills Bluff +9, Stealth +12, Thievery +12
Str 11 (+3)      Dex 18 (+7)      Wis 14 (+5)
Con 14 (+5)      Int 13 (+4)      Cha 13 (+4)

Equipment: black cloak, chainmail , dagger x5, short sword .


Published in Dungeon Magazine 158, page(s) 21, 36.