Dark Haunter
Small shadow humanoid
Level 6 Lurker XP 250
Initiative +12 Senses Perception +5; Darkvision
HP 57; Bloodied 28
AC 20; Fortitude 17, Reflex 20, Will 19
Speed 6
(⚔) Scimitar (standard, at-will) ✦ Weapon
+11 vs AC; 1d8+3 damage (crit 1d8 + 11).
➶ Dagger (standard, at-will) ✦ Weapon
Ranged 5/10; +11 vs AC; 1d4+3 damage.
✻ Dark Fog (standard; sustain minor, encounter) ✦ Zone
Area burst 4 within 10; creates a zone of darkness that blocks line of sight (creatures with darkvision ignore this effect).
ᗕ Killing Dark ( when reduced to 0 hit points, )
Close burst 1; targets enemies; each target is blinded (save ends). When slain, a dark haunter explodes in a spout of darkness.
Combat Advantage
The dark haunter deals an extra 2d6 damage on melee and ranged attacks against any target it has combat advantage against.
Dark Step (move; at-will)
The dark haunter moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its move adjacent to.
Invisibility (minor; recharge ⚂⚃⚄⚅) ✦ Illusion
The dark haunter becomes invisible until the end of its next turn.
Alignment Unaligned Languages Common
Skills Stealth +13, Thievery +13
Str 12 (+4) Dex 21 (+8) Wis 14 (+5)
Con 15 (+5) Int 14 (+5) Cha 19 (+7)
Equipment: black garments, dagger x4, scimitar .
Published in Dungeon Magazine 158, page(s) 42.