Vecnite Thug
Medium natural humanoid
Level 2 Skirmisher XP 125
Initiative +6 Senses Perception +1; low-light vision
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
⚔ Club (standard, at-will) ✦ Weapon
+6 vs AC; 1d6+1 damage, and the target is pushed 1 square.
➶ Dagger (standard, at-will) ✦ Weapon
Ranged 5/10; +6 vs AC; 1d4+3 damage.
⚔ Dazing Strike (standard; requires club, encounter) ✦ Weapon
+4 vs AC; 1d8+1 damage, the target is dazed until the end of the Vecnite thug's next turn, and the Vecnite thug shifts 1 square.
Combat Advantage
The Vecnite thug deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Alignment Any Languages Common
Skills Stealth +9, Streetwise +7, Thievery +9
Str 12 (+2) Dex 17 (+4) Wis 11 (+1)
Con 13 (+2) Int 10 (+1) Cha 12 (+2)
Equipment: club , dagger x4, leather armor .
Published in Dungeon Magazine 158, page(s) 98, 102.