Vecnite Thug - Monsters

Vecnite Thug
Medium natural humanoid
Level 2 Skirmisher XP 125

Initiative +6        Senses Perception +1; low-light vision
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6

Club (standard, at-will) ✦ Weapon

+6 vs AC; 1d6+1 damage, and the target is pushed 1 square.

Dagger (standard, at-will) ✦ Weapon

Ranged 5/10; +6 vs AC; 1d4+3 damage.

Dazing Strike (standard; requires club, encounter) ✦ Weapon

+4 vs AC; 1d8+1 damage, the target is dazed until the end of the Vecnite thug's next turn, and the Vecnite thug shifts 1 square.

Combat Advantage

The Vecnite thug deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.

Alignment Any        Languages Common
Skills Stealth +9, Streetwise +7, Thievery +9
Str 12 (+2)      Dex 17 (+4)      Wis 11 (+1)
Con 13 (+2)      Int 10 (+1)      Cha 12 (+2)

Equipment: club , dagger x4, leather armor .


Published in Dungeon Magazine 158, page(s) 98, 102.