Hobbler Trap Savant
Small natural humanoid (reptile)
Level 6 Controller (Leader) XP 250
Initiative +6 Senses Perception +6; Darkvision
HP 70; Bloodied 35
AC 20; Fortitude 17, Reflex 18, Will 18
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+11 vs AC; 1d4+5 damage.
(➶) Crossbow (standard, at-will) ✦ Weapon
Ranged 15/30; +11 vs AC; 1d8+6 damage.
⚔ Tactical Reset (standard, at-will)
The trap savant resets an adjacent triggered trap it is aware of. This power works even on a trap that has been disabled.
➶ Anticipate Snare (immediate interrupt, when a trap within 2 squares of the trap savant is triggered, at-will)
The trap savant shifts 2 squares.
➶ Bait the Hook (minor, at-will)
Ranged 10; targets one ally; the target slides 1 square.
➶ Trigger Trap (immediate reaction, when an enemy moves, at-will)
Ranged 5; the trap savant triggers a trap it is aware of within range.
Shifty (minor; at-will)
The trap savant shifts 1 square.
Trap Sense
The trap savant gains a +4 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Dungeoneering +11, Stealth +13, Thievery +13
Str 9 (+2) Dex 16 (+6) Wis 17 (+6)
Con 14 (+5) Int 17 (+6) Cha 13 (+4)
Equipment: crossbow , crossbow bolt x10, leather armor .
Published in Draconomicon: Chromatic Dragons, page(s) 224.