Hobbler Trap Savant - Monsters

Hobbler Trap Savant
Small natural humanoid (reptile)
Level 6 Controller (Leader) XP 250

Initiative +6        Senses Perception +6; Darkvision
HP 70; Bloodied 35
AC 20; Fortitude 17, Reflex 18, Will 18
Speed 6

(⚔) Dagger (standard, at-will) ✦ Weapon

+11 vs AC; 1d4+5 damage.

(➶) Crossbow (standard, at-will) ✦ Weapon

Ranged 15/30; +11 vs AC; 1d8+6 damage.

Tactical Reset (standard, at-will)

The trap savant resets an adjacent triggered trap it is aware of. This power works even on a trap that has been disabled.

Anticipate Snare (immediate interrupt, when a trap within 2 squares of the trap savant is triggered, at-will)

The trap savant shifts 2 squares.

Bait the Hook (minor, at-will)

Ranged 10; targets one ally; the target slides 1 square.

Trigger Trap (immediate reaction, when an enemy moves, at-will)

Ranged 5; the trap savant triggers a trap it is aware of within range.

Shifty (minor; at-will)

The trap savant shifts 1 square.

Trap Sense

The trap savant gains a +4 bonus to all defenses against traps.

Alignment Evil        Languages Common, Draconic
Skills Dungeoneering +11, Stealth +13, Thievery +13
Str 9 (+2)      Dex 16 (+6)      Wis 17 (+6)
Con 14 (+5)      Int 17 (+6)      Cha 13 (+4)

Equipment: crossbow , crossbow bolt x10, leather armor .


Published in Draconomicon: Chromatic Dragons, page(s) 224.