Ice Troll
Large natural humanoid
Level 10 Soldier XP 500
Initiative +9 Senses Perception +10
Emanating Cold aura 1; any enemy that starts its turn in the aura is slowed by the numbing cold until the start of its next turn.
HP 109; Bloodied 54
Regeneration 10
AC 26; Fortitude 23, Reflex 19, Will 17
Vulnerable acid or fire (if the ice troll takes acid or fire damage, its regeneration does not function until the end of its next turn)
Speed 8
(⚔) Maul (standard, at-will) ✦ Weapon
Reach 2; +17 vs AC; 2d6+6 damage.
⚔ Frenzied Strike (free, when the troll's attack bloodies an enemy, at-will)
The troll makes a maul attack.
Troll Healing✦ Healing
If the ice troll is reduced to 0 hit points by an attack that does not deal acid or fire damage, it falls prone and remains at 0 hit points until the start of its next turn, when it regains 10 hit points. If an attack deals acid or fire damage to the ice troll while it is at 0 hit points, it is destroyed.
Alignment Chaotic evil Languages Giant
Skills Athletics +16, Endurance +15
Str 22 (+11) Dex 15 (+7) Wis 10 (+5)
Con 21 (+10) Int 9 (+4) Cha 8 (+4)
Equipment: maul , scale armor .
Published in Monster Manual 2, page(s) 202, P1 King of the Trollhaunt Warrens, page(s) 20, 44.