Thurk, Troll Smith
Large natural humanoid
Level 12 Soldier XP 700
Initiative +11 Senses Perception +12
HP 104; Bloodied 52
Regeneration 10 (if Thurk takes acid or fire damage, regeneration does not function until the end of her next turn)
AC 28; Fortitude 27, Reflex 23, Will 23
Speed 7
(⚔) Claw (standard, at-will)
Reach 2; +18 vs AC; 2d6+6 damage.
⚔ Smash and Shove (standard, recharge ⚄⚅)
Reach 2; +16 vs Reflex; 2d6+6 damage, the target is pulled 1 square, and Thurk makes a secondary attack against the same target.
Secondary Attack +16 vs Fortitude; 2d6+6 damage, and the target is pushed 3 squares.
Blood Pursuit (immediate reaction, when a bloodied enemy within 2 squares of thurk moves or shifts)
Thurkr troll shifts 1 square closer to the enemy.
Threatening Reach
Thurk can make opportunity attacks against all enemies within its reach (2 squares).
Troll Healing✦ Healing
If the troll is reduced to 0 hit points or fewer by an attack that does not deal acid or fire damage, it rises on its next turn (as a move action) with 10 hit points.
Alignment Chaotic evil Languages Common, Giant
Str 24 (+13) Dex 16 (+9) Wis 16 (+9)
Con 20 (+11) Int 10 (+6) Cha 12 (+7)
Published in P1 King of the Trollhaunt Warrens, page(s) 24.