Skalmad of the Cauldron - Monsters

Skalmad of the Cauldron
Large natural humanoid
Level 15 Elite Soldier XP 2400

Initiative +13        Senses Perception +9
Aura of Rage aura 5; bloodied allies within the aura gain +2 to attack rolls.
HP 262; Bloodied 131
Regeneration 10 (if Skalmad takes acid or fire damage, regeneration does not function until the end of his next turn)
AC 31; Fortitude 29, Reflex 25, Will 24
Saving Throws +2
Speed 8
Action Points 1

(⚔) Greataxe (standard, at-will)

Reach 2; +22 vs AC; 2d6+8 damage.

(⚔) Claw (standard, at-will)

Reach 2; +20 vs AC; 1d10+8 damage.

Frenzied Strike (free, when skalmad's attack bloodies an enemy, at-will)

Skalmad makes a greataxe or claw attack.

Toppling Swing (standard; requires greataxe, recharge ⚃⚄⚅)

close blast 2; +21 vs AC; 2d6+8 damage, and the target is knocked prone.

Baleful Eye (minor, at-will)

Ranged sight; +19 vs Will; the target is slowed and cannot teleport (save ends both). The effect ends if Skalmad uses baleful eye on another target.

Smoldering Eye (standard, encounter) ✦ Fire

Close blast 5; +19 vs Reflex; 1d10+7 fire damage, plus ongoing 10 fire damage and a -2 penalty to attack rolls (save ends both). Skalmad takes 10 psychic damage when he uses this power.

Cauldron's Wrath (immediate reaction, when skalmad is hit by a melee attack; at-will) ✦ Fire

The attacker takes ongoing 10 fire damage (save ends).

Troll HealingHealing

If the troll is reduced to 0 hit points or fewer by an attack that does not deal acid or fire damage, it rises on its next turn (as a move action) with 10 hit points.

Alignment Chaotic evil        Languages Common, Giant
Skills Athletics +20, Endurance +18, Intimidate +15
Str 26 (+15)      Dex 19 (+11)      Wis 14 (+9)
Con 23 (+13)      Int 11 (+7)      Cha 17 (+10)

Equipment: greataxe , hide armor .


Published in P1 King of the Trollhaunt Warrens, page(s) 35.