Drider Shadowspinner
Large fey humanoid (spider), drow
Level 14 Skirmisher XP 1000
| HP 134; Bloodied 67 | Initiative +12 |
| AC 28, Fortitude 24, Reflex 27, Will 26 | Perception+14 |
| Speed 8, climb 8 (spider climb) | Darkvision |
Traits
Combat Advantage (necrotic)
The drider deals 2d6 extra necrotic damage against any target granting combat advantage to it.
Shifting Shadows
If the drider ends a move on its turn at least 3 squares from where it started the move, it gains partial concealment until the end of its next turn.
Standard Actions
(⚔) Short Sword (necrotic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 3d8 + 9 necrotic damage, and the drider ends any mark on it and can shift 1 square.
➶ Slashing Darkness (necrotic) ✦ At-Will
Attack: Ranged 5 (one creature); +17 vs. Reflex
Hit: 3d8 + 7 necrotic damage.
➶ Web ✦ Recharge ⚃ ⚄ ⚅
Attack: Ranged 5 (one creature); +17 vs. Reflex
Hit: The target is restrained until it escapes (DC 21) or teleports.
Minor Actions
Cloud of Darkness (zone) ✦ Encounter
Effect: Close burst 1. The burst creates a zone that lasts until the end of the drider's next turn. The cloud blocks line of sight for all creatures except the drider. Any creature other than the drider is blinded while entirely within the cloud.
➶ Darkfire ✦ Encounter
Attack: Ranged 10 (one creature); +17 vs. Reflex
Hit: The target grants combat advantage and cannot benefit from invisibility or concealment until the end of the drider's next turn.
Skills Dungeoneering +14, Stealth +15
Str 13 (+8) Dex 17 (+10) Wis 14 (+9)
Con 14 (+9) Int 12 (+8) Cha 17 (+10)
Alignment evil Languages Elven
Equipment: leather armor , short sword .
Published in Monster Manual, page(s) 93, Monster Vault, page(s) 88.