Gort, War Troll Champion - Monsters

Gort, War Troll Champion
Large natural humanoid
Level 14 Elite Soldier XP 2000

Initiative +12        Senses Perception +15
HP 242; Bloodied 121
Regeneration 10 (if the war troll takes acid or fire damage, regeneration does not function until the end of its next turn)
AC 32; Fortitude 31, Reflex 25, Will 25
Saving Throws +2
Speed 7
Action Points 1

Greatsword (standard, at-will) ✦ Weapon

Reach 2; +20 vs AC; 1d12+7 damage, and the target is marked until the end of the war troll's next turn.

(⚔) Claw (standard, at-will)

Reach 2; +20 vs AC; 2d6+7 damage.

(➶) Longbow (standard, at-will) ✦ Weapon

Ranged 20/40; +20 vs AC; 1d12+3 damage.

Sweeping Strike (standard; requires greatsword, at-will) ✦ Weapon

close blast 2; +20 vs AC; 1d12+7 damage, and the target is knocked prone.

Battle Talent

Gort can score critical hits on attack rolls of natural 19 and 20.

Blood Pursuit (immediate reaction, when a bloodied enemy within 2 squares of the war troll moves or shifts; at-will)

The war troll shifts 1 square closer to the enemy.

Threatening Reach

The war troll can make opportunity attacks against all enemies within its reach (2 squares).

Inspiring Assault

Whenever he scores a critical hit, Gort and all allies within 5 squares of him regain 7 hit points.

Battle Champion Tactics

Gort and its allies deal an extra 2d6 damage against enemies that he flanks.

Troll HealingHealing

If the troll is reduced to 0 hit points or fewer by an attack that does not deal acid or fire damage, it rises on its next turn (as a move action) with 15 hit points.

Alignment Chaotic evil        Languages Common, Giant
Skills Athletics +19, Endurance +17
Str 24 (+14)      Dex 16 (+10)      Wis 16 (+10)
Con 20 (+12)      Int 10 (+7)      Cha 12 (+8)

Equipment: arrows (30) , greatsword , longbow , plate armor .


Published in P2 Demon Queen Enclave, page(s) 6.