Commander Zaknoril
Medium natural humanoid
Level 14 Elite Soldier XP 2000
Initiative +11 Senses Perception +7; Darkvision
HP 266; Bloodied 133
AC 31; Fortitude 27, Reflex 26, Will 25
Saving Throws +2
Speed 6
Action Points 1
(⚔) Longsword (standard, at-will) ✦ Weapon
+21 vs AC; 1d8+10 damage.
⚔ Commander's Strike (standard, at-will) ✦ Martial, Weapon
+19 vs ; 2d8+6 damage.. Zaknoril chooses one ally who can see and hear him to make a melee basic attack against a target. On a hit, the ally deals an extra 4 damage.
⚔ Surprise Attack (standard, encounter) ✦ Martial, Weapon
+21 vs AC; 1d8+10 damage. An ally within 5 squares of Zaknoril makes a basic attack with combat advantage and a +4 bonus to the attack roll as a free action against a target of its choice.
⚔ Beat Them into the Ground (standard, encounter) ✦ Martial, Weapon
+19 vs Fortitude; 2d8+10 damage, and the target is knocked prone. Every ally within 5 squares of Zaknoril makes a basic attack with a +4 bonus to one target of its choice as a free action. These attacks deal no damage but knock a target prone on a hit.
➶ Darkfire (minor, encounter)
Ranged 10; +19 vs Reflex; until the end of Zaknoril's next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
⚔ Inspiring Word (minor, recharge ⚅
Zaknoril or one ally in a close burst 10 heals 20 hit points.
Combat Leader
All allies within 10 squares of Zaknoril who can see and hear him gain a +2 power bonus to initiative.
Tactical Shift (minor; at-will) ✦ Martial
Zaknoril chooses one ally who can see and hear him. That ally can shift up to 5 squares.
House Insignia (minor; encounter)
Zaknoril gains concealment until the end of the encounter.
Alignment Evil Languages Common, Elven
Skills Diplomacy +15, History +16, Intimidate +12, Stealth +11
Str 20 (+12) Dex 14 (+9) Wis 11 (+7)
Con 13 (+8) Int 18 (+11) Cha 16 (+10)
Equipment: +4 house insignia, chainmail , light shield , longsword .
Published in P2 Demon Queen Enclave, page(s) 18.