Lord Dust the Lich
Medium natural humanoid (undead)
Level 18 Artillery XP 2000
Initiative +11 Senses Perception +20; Darkvision
HP 126; Bloodied 63
AC 32; Fortitude 28, Reflex 32, Will 33
Resist 10 necrotic; Vulnerable 5 radiant
Speed 6
(⚔) Dagger (standard, at-will) ✦ Poison, Weapon
+24 vs AC; 1d4+4 damage, and ongoing 10 poison damage (save ends).
➶ Grave Claw (standard, at-will) ✦ Implement
Ranged 20; +22 vs Reflex; 2d6+5 damage, and the target is slowed until the end of Lord Dust's next turn.
➶ Choking Shadow (standard, at-will) ✦ Implement
Ranged 20; +22 vs Fortitude; 1d8+4 damage, and the target cannot gain healing from any source until the end of Lord Dust's next turn.
✻ Orb of Wraiths (standard, encounter) ✦ Implement, Necrotic
Area burst 2 within 10; +24 vs Fortitude; 3d10+10 necrotic damage, and the target loses a healing surge. On a miss, half damage and no healing surge loss. Lord Dust regains 10 hit points per healing surge lost to this attack.
ᗕ Black Tide (standard, recharge ⚄⚅) ✦ Implement, Necrotic
Close blast 5; +22 vs Reflex; 3d10+10 necrotic damage, and the target is blinded until the end of Lord Dust's next turn.
➶ Soul Reaper (minor, at-will) ✦ Necrotic
Ranged 10; +23 vs or (whichever is lower); . destroy one allied minion within range. Lord Dust gains a +5 power bonus on his next damage roll.
Phantom Step (no action; encounter) ✦ Teleportation
The first time Lord Dust is bloodied, he can teleport to any square within the ziggurat, no line of sight or line of effect needed.
Focused Magic (minor; encounter)
Lord Dust gains a +4 bonus on his next attack. If he uses an area or close attack, this bonus applies to one target of the attack.
Alignment Chaotic evil Languages Common, Abyssal
Skills Arcana +21, Diplomacy +18, Religion +21
Str 11 (+9) Dex 15 (+11) Wis 22 (+15)
Con 12 (+10) Int 24 (+16) Cha 19 (+13)
Equipment: unholy symbol of Orcus, dagger , staff implement .
Published in P2 Demon Queen Enclave, page(s) 62.