Tower Clay Scout - Monsters

Tower Clay Scout
Small natural animate (construct, homunculus)
Level 2 Lurker XP 125

Initiative +7        Senses Perception +6; Darkvision
HP 31; Bloodied 15
AC 16; Fortitude 13, Reflex 14, Will 15
Immune disease, poison
Speed 6, fly 3 (clumsy)

(⚔) Bite (standard, at-will) ✦ Poison

+3 vs AC; 1d6 damage, and the homunculus makes a secondary attack against the same target.

Secondary Attack +2 vs Fortitude; the target is slowed (save ends). See also guard area.

(➶) Mind Touch (standard, at-will) ✦ Psychic

Ranged 10; +5 vs Reflex; 1d6+3 psychic damage, and the target is dazed (save ends).

Guard Area

The tower clay scout gains a +4 bonus to attack rolls against targets within 5 squares of the tower.

Limited InvisibilityIllusion

The tower clay scout is invisible to dazed creatures.

Redirect (immediate interrupt, when targeted by a melee or ranged attack; at-will)

The tower clay scout makes an attack against the attacker; targets the triggering attacker; +4 vs. Will; the triggering attack targets a creature adjacent to the tower clay scout instead (as chosen by the clay scout).

Alignment Unaligned        Languages -
Skills Stealth +8
Str 10 (+1)      Dex 15 (+3)      Wis 10 (+1)
Con 13 (+2)      Int 10 (+1)      Cha 16 (+4)


Published in Dungeon Magazine 159, page(s) 17, Dungeon Magazine Annual, page(s) 17.