Tower Clay Scout
Small natural animate (construct, homunculus)
Level 2 Lurker XP 125
Initiative +7 Senses Perception +6; Darkvision
HP 31; Bloodied 15
AC 16; Fortitude 13, Reflex 14, Will 15
Immune disease, poison
Speed 6, fly 3 (clumsy)
(⚔) Bite (standard, at-will) ✦ Poison
+3 vs AC; 1d6 damage, and the homunculus makes a secondary attack against the same target.
Secondary Attack +2 vs Fortitude; the target is slowed (save ends). See also guard area.
(➶) Mind Touch (standard, at-will) ✦ Psychic
Ranged 10; +5 vs Reflex; 1d6+3 psychic damage, and the target is dazed (save ends).
Guard Area
The tower clay scout gains a +4 bonus to attack rolls against targets within 5 squares of the tower.
Limited Invisibility✦ Illusion
The tower clay scout is invisible to dazed creatures.
Redirect (immediate interrupt, when targeted by a melee or ranged attack; at-will)
The tower clay scout makes an attack against the attacker; targets the triggering attacker; +4 vs. Will; the triggering attack targets a creature adjacent to the tower clay scout instead (as chosen by the clay scout).
Alignment Unaligned Languages -
Skills Stealth +8
Str 10 (+1) Dex 15 (+3) Wis 10 (+1)
Con 13 (+2) Int 10 (+1) Cha 16 (+4)
Published in Dungeon Magazine 159, page(s) 17, Dungeon Magazine Annual, page(s) 17.