Spirit of Winter - Monsters

Spirit of Winter
Large fey humanoid (cold)
Level 3 Solo Brute XP 750

Initiative +2        Senses Perception +7
Choke Frost Aura (Cold) aura 2 (not active while bloodied); creatures that start their turns or enter the area of the aura are slowed (save ends).
HP 250; Bloodied 125
AC 18; Fortitude 19, Reflex 15, Will 16
Resist 15 cold
Saving Throws +5
Speed 6 (ice walk)
Action Points 2

(⚔) Slam (standard, at-will) ✦ Cold

Reach 2; +6 vs AC; 1d6+4 plus 1d6 cold damage (plus an extra 1d6 cold damage against a creature that is under the effects of choke frost).

Frost Fury (standard, at-will) ✦ Cold

The spirit of winter makes two slam attacks

Blast of Cold (minor, at-will) ✦ Cold

Ranged 10 from frost gem; two targets; +4 vs Reflex; 2d8+1 cold damage. This attack does not provoke opportunity attacks.

Freezing Burst (standard, recharge ⚅

Close burst 3; +4 vs Reflex; 1d6+4 cold damage, and the target is pushed 2 squares and knocked prone. Miss: The target is pushed 1 square and not knocked prone.

Bloodied Burst ( when first bloodied, encounter) ✦ Cold

The spirit of winter's freezing burst recharges, and the spirit of winter uses it immediately.

Gem Bound

The spirit of winter is bound to the frost gem. Attacking either damages the spirit of winter, and when the spirit of winter reaches 0 hit points or fewer, the gem is also destroyed. The gem's defenses are identical to the spirit of winter's, and the gem has resist 5 all.

Alignment Unaligned        Languages telepathy 20
Skills Athletics +15
Str 18 (+5)      Dex 10 (+1)      Wis 12 (+2)
Con 18 (+5)      Int 10 (+1)      Cha 8 (0)


Published in Dungeon Magazine 159, page(s) 21, Dungeon Magazine Annual, page(s) 21.