Sebacean Guardian
Large aberrant magical beast
Level 21 Soldier XP 3200
Initiative +14 Senses Perception +16; Darkvision
HP 199; Bloodied 99
AC 37; Fortitude 35, Reflex 29, Will 33
Resist 20 adaptive
Speed 6, climb 4
(⚔) Limb Blades (standard, at-will)
Reach 2; +28 vs AC; 2d10+7 damage and until the sebacean guardian's next turn, when the target shifts, the sebacean guardian can make a melee basic attack against it.
⚔ Heuristic Strike (standard, recharge ⚃⚄⚅)
Reach 2; +28 vs AC; 1d10+10 damage. One condition that a save can end on the sebacean guardian ends, and the target gains that condition (save ends).
Threatening Reach
A sebacean guardian can make opportunity attacks against all enemies within its reach (2 squares).
Adaptive Resistance
A sebacean gains resist 20 against the first damage type that damages it during an encounter. The resist lasts until the end of the encounter.
Alignment Evil Languages Deep Speech
Str 26 (+18) Dex 14 (+12) Wis 23 (+16)
Con 23 (+16) Int 12 (+11) Cha 16 (+13)
Published in Dungeon Magazine 159, page(s) 28, 32, 51.