Sebacean Mutant Ape
Medium aberrant beast
Level 18 Minion XP 500
Initiative +14 Senses Perception +14; Darkvision
HP 1; a missed attack never damages a minion.
AC 32; Fortitude 32, Reflex 30, Will 30
Speed 8, climb 8
(⚔) Limb Blades (standard, at-will)
+23 vs AC; 9 damage.
Dying Howl ( when reduced to 0 hit points)
Each other sebacean mutant ape within 10 squares gains +1 bonus to attack rolls until the end of its next turn. This bonus stacks with that from other sebacean mutant apes' dying howls.
Alignment Evil Languages Deep Speech
Str 25 (+16) Dex 20 (+14) Wis 21 (+14)
Con 23 (+15) Int 5 (+6) Cha 15 (+11)
Published in Dungeon Magazine 159, page(s) 28, 30, 47, 49, 52.