Juvenile Behir Thunderlance
Large natural magical beast (reptile)
Level 10 Artillery XP 500
Initiative +6 Senses Perception +7; Darkvision
HP 87; Bloodied 43
AC 22; Fortitude 24, Reflex 22, Will 22
Resist 15 lightning
Speed 8, climb 4
(⚔) Bite (standard, at-will)
+17 vs AC; 1d8+5 damage.
➶ Lightning Breath (standard, recharge ⚂⚃⚄⚅) ✦ Lightning
Area blast 1 within 10; +15 vs Reflex; 3d6+5 lightning damage, and all creatures adjacent to the target takes 5 lightning damage. Miss: Half damage.
➶ Thunder Lance (standard, encounter) ✦ Lightning
The behir thunderlance sends a spear of crackling electricity from its mouth; +15 vs Reflex; 3d8+5 lightning damage, and the target is pushed 2 and knocked prone.
⚔ Devour (standard; sustain minor, recharge when no creature is affected by this power)
+19 vs Reflex; 2d8+4 damage and the target is grabbed (until escape). While grabbed, the grabbed creature is pulled into the behir's space, is restrained, and can only target the behir. The behir thunderlance can sustain the power as a minor action, dealing 10 damage and maintaining the grab. After escaping, the target is placed in any square adjacent to the behir..
Alignment Unaligned Languages Common
Skills Athletics +14
Str 19 (+9) Dex 13 (+6) Wis 14 (+7)
Con 21 (+10) Int 7 (+3) Cha 12 (+6)
Published in Dungeon Magazine 159, page(s) 74.