Iron Cobra Guardian - Monsters

Iron Cobra Guardian
Medium natural animate (construct, homunculus)
Level 6 Skirmisher XP 250

Initiative +7        Senses Perception +9; Darkvision
HP 75; Bloodied 37
AC 20; Fortitude 20, Reflex 18, Will 17
Immune disease, poison
Speed 7

(⚔) Bite (standard, at-will) ✦ Poison

+11 vs AC; 1d8+3 damage, and ongoing 5 poison damage (save ends).

Poison the Mind (standard, recharge ⚂⚃⚄⚅) ✦ Psychic

Ranged 10; only affects creatures taking ongoing poison damage; +8 vs Will; the target is dazed and slowed (save ends both).

Guard Area

The iron cobra has been attuned to guard the landing of the stairwell, as well as the first 2 squares up and down the adjacent stairs. It defends this area with its life. The iron cobra can use its poison the mind power against any creature in its guarded area, even if the power hasn't recharged and even if the target isn't taking ongoing poison damage.

Slithering Shift (move; at-will)

The iron cobra shifts 3 squares as a move action.

Alignment Unaligned        Languages -
Skills Stealth +10
Str 17 (+6)      Dex 15 (+5)      Wis 13 (+4)
Con 19 (+7)      Int 5 (0)      Cha 12 (+4)

Description: Homunculi come in many different forms. This creature resembles a hooded cobra with a body made of articulated metal rings.


Published in Dungeon Magazine 159, page(s) 81.