Lesser Berbalang
Medium immortal humanoid
Level 7 Solo Skirmisher XP 1500
Initiative +13 Senses Perception +6
HP 312; Bloodied 156
AC 22; Fortitude 19, Reflex 22, Will 18
Saving Throws +5
Speed 6, fly 8
Action Points 2
(⚔) Claw (standard, at-will)
+11 vs AC; 1d8+5 damage.
✻ Sacrifice (standard, at-will) ✦ Psychic
Area burst 1 centered on a duplicate; +8 vs Fortitude; 2d8+5 psychic damage, plus the target is dazed (save ends). Miss: No damage, but the target is dazed (save ends). Hit or Miss: The berbalang takes 15 damage.
Summon Duplicate (minor; not while bloodied; at-will) ✦ Conjuration, Psychic
The berbalang manifests an exact duplicate of itself in an unoccupied adjacent square. It can have no more than four duplicates at once, and duplicates cannot summon other duplicates. When a duplicate appears, it makes an initiative check and joins the battle on that initiative count. All damage a duplicate deals is treated as psychic damage. A duplicate has the same statistics as the berbalang except for its hit points. When the berbalang manifests a duplicate, the berbalang loses one-quarter of its current hit points and the duplicate appears with that quantity of hit points. The berbalang's maximum number of hit points remains the same. Duplicates last until the berbalang reaches 0 hit points, absorbs them, or uses sacrifice. A duplicate must stay within 10 squares of the berbalang at all times or it disappears.
Absorb Duplicate (standard; at-will) ✦ Healing
The berbalang absorbs a duplicate adjacent to it and regains 30 hit points
Berbalang Sneak Attack
A berbalang or a duplicate that flanks an enemy with another duplicate deals an extra 1d8 damage on melee attacks against that enemy.
Psychic Deflection (immediate reaction, when the berbaland is damaged by an attack; at-will) ✦ Psychic
The berbalang can deflect the damage it takes from an attack to one of its duplicates. Any effects or secondary attacks included in the attack are also deflected to the duplicate. The damage a duplicate takes in this way is considered
psychic damage.
Alignment Evil Languages Supernal
Str 16 (+6) Dex 22 (+9) Wis 13 (+4)
Con 14 (+5) Int 14 (+5) Cha 15 (+5)
Published in Dungeon Magazine 159, page(s) 85.