Ivania
Medium natural humanoid (undead)
Level 17 Solo Skirmisher XP 8000
Initiative +15 (see also double actions) Senses Perception +16; Darkvision
HP 820; Bloodied 410
AC 33; Fortitude 32, Reflex 28, Will 31
Immune disease, poison
Saving Throws +5; see also dual brain
Speed 6, climb 6
Action Points 2
(⚔) Dagger (standard, at-will) ✦ Weapon
+22 vs AC; 1d10+6 damage.
➶ Shadow Ray (standard, at-will) ✦ Necrotic
Ranged 20; two targets; +20 vs Reflex; 2d8+7 necrotic damage. If the target is affected by ongoing necrotic damage, the shadow ray deals an extra 2d6 necrotic damage.
➶ Flesh Bond (standard, recharge ⚄⚅)
Ranged 20; two adjacent targets; +20 vs Fortitude; 3d10+6 damage. If the attack hits both targets, each target is restrained until both have saved against this effect.
Cloak of Shadowy Flight (minor; recharge ⚃⚄⚅) ✦ Teleportation
Ivania and the Ghoul teleport 5 squares and gain concealment until the Ghoul's next turn.
Spin Strike (immediate reaction, when an enemy moves to flank ivania and the ghoul)
Ivania and the Ghoul make either a dagger or a bite attack against the flanking enemy.
Infernal Wrath (minor; encounter)
Ivania and the Ghoul gain a +1 power bonus to the next attack roll one of them makes against an enemy that hit them since either's last turn. If the attack hits and deals damage, the attack deals an extra 5 damage.
Double Actions
Ivania and the Ghoul each roll initiative, each has a turn during a round, and each has a full set of actions (standard, move, minor) on each turn. One set of actions and initiative corresponds to Ivania and her powers. The other set of actions and initiative corresponds to the Ghoul and his powers. Ivania and the Ghoul's ability to take immediate actions refreshes on each initiative.
Dual Brain
At the end of a turn, Ivania and the Ghoul automatically save against the dazed and stunned conditions and against charm effects that a save can end.
Twin Threat
When an enemy provokes an opportunity attack from Ivania and the Ghoul, Ivania and the Ghoul make a dagger attack and a bite attack against the enemy, respectively.
Alignment Evil Languages Common, Supernal
Skills Athletics +21, Insight +16, Intimidate +20, Stealth +16
Str 26 (+16) Dex 21 (+13) Wis 17 (+11)
Con 20 (+13) Int 18 (+12) Cha 24 (+15)
Equipment: dagger .
Published in Dragon Magazine 368, page(s) 79.