Solamith - Monsters

Solamith
Large elemental humanoid (demon)
Level 15 Artillery XP 1200

Initiative +13        Senses Perception +8
HP 115; Bloodied 57
Regeneration 10 (if the solamith takes cold damage, regeneration doesn't function on its next turn)
AC 26; Fortitude 27, Reflex 28, Will 25
Resist 10 fire, 10 variable (2/encounter)
Speed 8

(⚔) Claw (standard, at-will) ✦ Fire

Reach 2; +21 vs AC; 1d8+5 damage plus 1d6 fire damage.

Soulfire (standard, at-will) ✦ Fire, Necrotic

The solamith chooses one of the following attacks, taking damage as it hurls parts of itself at enemies. The solamith cannot reduce itself to 0 hit points or fewer in this fashion.
• Area burst 1 within 20; +19 vs. Reflex; 3d6 + 6 fire and necrotic damage. The solamith takes 5 damage.
• Area burst 2 within 20; +19 vs. Reflex; 4d6 + 6 fire and necrotic damage. The solamith takes 10 damage.
• Area burst 3 within 20; +19 vs. Reflex; 5d6 + 6 fire and necrotic damage. The solamith takes 15 damage

Soulfire Retort (immediate reaction, when the solamith takes damage from a melee attack, recharges when first bloodied) ✦ Fire, Necrotic

Close blast 3; +19 vs Reflex; 3d6+6 fire and necrotic damage, and the target is pushed 1 square.

Alignment Chaotic evil        Languages Abyssal
Str 20 (+12)      Dex 23 (+13)      Wis 13 (+8)
Con 19 (+11)      Int 4 (+4)      Cha 8 (+6)


Published in Manual of the Planes, page(s) 123, Dungeon Delve, page(s) 110, Dungeon Magazine 163, page(s) 78.