Eladrin Fey Knight
Medium fey humanoid
Level 7 Soldier XP 300
| HP 77; Bloodied 38 | Initiative +11 |
| AC 23, Fortitude 19, Reflex 21, Will 17 | Perception+4 |
| Speed 5 | Low-light vision |
| Saving Throws 5 against charm effects | |
Traits
☼ Feywild Tactics ✦ Aura 5
Fey allies can score critical hits on rolls of 19-20 while in the aura.
Standard Actions
(⚔) Longsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d8 + 6 damage.
(⚔) Stab of the Wild (weapon) ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 3d8 + 8 damage, and the target is restrained until the end of the eladrin's next turn.
Move Actions
Fey Step (teleportation)
Effect: The eladrin teleports up to 5 squares.
Minor Actions
Feywild Challenge (radiant) ✦ At-Will
Effect: Close burst 5 (one enemy in the burst). The eladrin marks the target until the end of the encounter or until the eladrin uses this power again. While the enemy is marked by the eladrin, it takes 4 radiant damage whenever it ends its turn without attacking the eladrin.
Triggered Actions
⚔ Harvest's Sorrow ✦ At-Will
Trigger: An attack damages an ally.
Effect (Immediate Interrupt): Effect (Immediate Interrupt): Close burst 5 (the triggering ally in the burst). The target takes half damage from the triggering attack, and the eladrin takes an equal amount of damage.
Skills Athletics +12, Nature +9
Str 18 (+7) Dex 22 (+9) Wis 13 (+4)
Con 13 (+4) Int 14 (+5) Cha 16 (+6)
Alignment unaligned Languages Common, Elven
Equipment: chainmail , light shield , longsword .
Published in Monster Manual, page(s) 102, Draconomicon: Chromatic Dragons, page(s) 115, Monster Vault, page(s) 114, Madness at Gardmore Abbey, page(s) 2-19, Dungeon Magazine 213.