Aspect of Graz'zt
Medium elemental humanoid (demon)
Level 24 Elite Skirmisher XP 12100
| HP 438; Bloodied 219 | Initiative +23 |
| AC 40, Fortitude 36, Reflex 38, Will 38 | Perception+19 |
| Speed 6, teleport 4 | Darkvision |
| Saving Throws +2; Action Points 1 | |
Traits
Combat Advantage
If the aspect hits with an attack against a target granting combat advantage to him, the target takes 15 extra damage. A creature dominated by the aspect counts as his ally for the purpose of flanking.
Standard Actions
(⚔) Greatsword (acid, teleportation, weapon) ✦ At-Will
Attack: Melee 2 (one creature); +29 vs. AC
Hit: 3d6 + 19 damage, ongoing 15 acid damage (save ends), and the aspect can teleport the target 1 square.
➶ Forceful Domination (charm) ✦ Recharge when no enemy is affected by this power
Attack: Ranged 10 (one creature); +28 vs. Will
Hit: The target is dominated (save ends; the target takes a -2 penalty to the saving throw).
Effect: The aspect can use greatsword.
Triggered Actions
Variable Resistance ✦ 3/Encounter
Trigger: The aspect takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The aspect gains resist 10 to the triggering damage type until the end of the encounter or until he uses variable resistance again.
Skills Arcana +21, Bluff +26, Diplomacy +26, History +21, Insight +24, Intimidate +26
Str 24 (+19) Dex 29 (+21) Wis 24 (+19)
Con 19 (+16) Int 19 (+16) Cha 29 (+21)
Alignment Chaotic evil Languages All
Equipment: greatsword .
Update (4/29/2013)
Updated in Dungeon 212.
Published in Manual of the Planes, page(s) 131, Dungeon Magazine 212.