Six-Fingered Slayer
Medium natural humanoid
Level 15 Lurker XP 300
Initiative +13 Senses Perception +10
HP 108; Bloodied 54
AC 29; Fortitude 27, Reflex 29, Will 27
Immune charm; Resist 10 psychic
Speed 6
(⚔) Dagger (standard, at-will) ✦ Poison, Psychic, Weapon
+20 vs AC; 1d4+2 damage plus 2d6 psychic damage, and the six-fingered slayer makes a secondary attack against the same target.
Secondary Attack +20 vs Fortitude; the target takes ongoing 10 poison damage (save ends).
ᗕ Six-Fingered Strike (standard; requires dagger, recharges when bloodied) ✦ Poison, Psychic, Weapon
close burst 1; +20 vs AC; 1d4+2 damage plus 2d6 psychic damage, and the six-fingered slayer makes a secondary attack against the same target.
Secondary Attack +20 vs Fortitude; the target takes ongoing 10 poison damage (save ends).
Dark Veil (minor; recharge ⚄⚅)
The six-fingered slayer gains concealment and phasing until the end of its next turn.
Alignment Evil Languages Abyssal, Common
Skills Bluff +14, Insight +14, Stealth +16
Str 14 (+9) Dex 18 (+11) Wis 15 (+9)
Con 12 (+8) Int 13 (+8) Cha 14 (+9)
Equipment: robes, dagger , leather armor .
Published in Manual of the Planes, page(s) 133.