Lich (Eladrin Wizard) - Monsters

Lich (Eladrin Wizard)
Medium natural humanoid (undead), eladrin
Level 24 Elite Controller XP 12100

Initiative +14        Senses Perception +14; Darkvision
Necrotic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage.
HP 362; Bloodied 181
Regeneration 10 (if the lich takes radiant damage, regeneration doesn't function on its next turn)
AC 38; Fortitude 33, Reflex 38, Will 38
Immune disease, poison; Resist 10 necrotic
Saving Throws +2
Speed 6
Action Points 1

(➶) Shadow Ray (standard, at-will) ✦ Necrotic

Ranged 20; +28 vs Reflex; 3d8+7 necrotic damage.

Necrotic Orb (standard, at-will) ✦ Necrotic

Ranged 20; +28 vs Fortitude; 3d8+7 necrotic damage, and the target is stunned until the end of the lich's next turn.

Entropic Pulse (standard, recharge ⚄⚅) ✦ Necrotic

Area burst 2 within 20; +28 vs Reflex; 6d6+7 necrotic damage.

Indestructible

When a lich is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed.

Second Wind (standard; encounter) ✦ Healing

The lich spends a healing surge and heals 90 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn.

Alignment Evil        Languages Common, Elven
Skills Arcana +24, History +24, Insight +19
Str 12 (+13)      Dex 15 (+14)      Wis 15 (+14)
Con 18 (+16)      Int 25 (+19)      Cha 21 (+17)


Published in Monster Manual, page(s) 176.