Korred Dancecaller - Monsters

Korred Dancecaller
Small fey humanoid
Level 10 Controller (Leader) XP 500

Initiative +5        Senses Perception +5; low-light vision
HP 102; Bloodied 51
AC 24; Fortitude 22, Reflex 22, Will 23
Speed 5

(⚔) Cudgel (standard, at-will) ✦ Weapon

+15 vs AC; 2d6+4 damage, and the target slides 3 squares.

Fool's dance (standard, at-will) ✦ Charm, Psychic

Ranged 10; +13 vs Will; 1d8+5 psychic damage, and the target must move at least 2 squares during its turn (save ends). A target that does not move 2 squares takes 2d6 psychic damage at the end of its turn (before it makes any saving throws).

Rhyme of Calling (minor; at-will)

Two allies within 5 squares of the korred dancecaller can shift 2 squares as a free action.

Reactive Call (immediate reaction, when an enemy hits the korred dancecaller with a melee attack; at-will)

An ally within 5 squares of the korred dancecaller shifts 2 squares as a free action.

Alignment Unaligned        Languages Elven
Skills Diplomacy +13, Insight +11
Str 14 (+7)      Dex 11 (+5)      Wis 13 (+6)
Con 14 (+7)      Int 14 (+7)      Cha 16 (+8)

Equipment: club , hide armor .


Published in Manual of the Planes, page(s) 135.