Anchor Troll
Large natural humanoid
Level 14 Controller XP 1000
Initiative +12 Senses Perception +14
HP 139; Bloodied 69
Regeneration 10 (if the troll takes acid or fire damage, regeneration does not function until the end of its next turn)
AC 28; Fortitude 27, Reflex 27, Will 23
Speed 7
(⚔) Claw (standard, at-will)
Reach 2; +16 vs AC; 2d8+5 damage.
⚔ Wrapping Chain (standard, at-will) ✦ Weapon
Reach 5; +18 vs Reflex; 1d6+6 damage, and the target is restrained (save ends). The restrained effect ends if the troll and the target move more than 5 squares apart.
⚔ Chain Slam (standard, at-will) ✦ Weapon
This attack can be used only against a creature restrained by wrapping chain. The troll swings the chain that has snared its target, and slams the creature against the ground. Move the target to any square within 5 of the troll and make an attack; +18 vs Fortitude; 4d8+6 damage, and the target is knocked prone. Effect: The target is no longer restrained.
ᗕ Anchor Tornado (standard, recharge ⚄⚅) ✦ Weapon
Close burst 5; +19 vs AC; 3d8+6 damage, and the target is knocked prone.
Troll Healing✦ Healing
If the troll is reduced to 0 hit points by an attack that does not deal acid or fire damage, it rises on its next turn (as a move action) with 15 hit points.
Alignment Chaotic evil Languages Giant
Skills Athletics +18, Endurance +16
Str 23 (+13) Dex 20 (+12) Wis 14 (+9)
Con 19 (+11) Int 5 (+4) Cha 12 (+8)
Published in Dungeon Magazine 160, page(s) 10.