Drow Necromancer
Medium fey humanoid
Level 15 Controller (Leader) XP 1200
Initiative +10 Senses Perception +9; Darkvision
Orcus's Rage aura 10; living allies in the aura gain a +2 power bonus to attack rolls and take a -2 penalty to defenses.
HP 142; Bloodied 71
AC 29; Fortitude 25, Reflex 28, Will 28
Speed 6
(⚔) Skull Rod (standard, at-will) ✦ Necrotic
+20 vs AC; 1d8+6 necrotic damage.
➶ Skull Ray (standard, at-will) ✦ Necrotic
Ranged 10; +19 vs Fortitude; 1d6+6 necrotic damage, and ongoing 5 necrotic damage (save ends).
ᗕ Dark Enervation (standard, encounter) ✦ Necrotic
Close burst 3; each enemy in burst; +19 vs Fortitude; 1d10+6 necrotic damage, the target is pushed 1, and the target is weakened until the end of the necromancer's next turn.
✻ Voices of Undeath (standard, recharge ⚄⚅) ✦ Necrotic
Area burst 1 within 10; +19 vs Fortitude; 3d8+6 necrotic damage, and the target is deafened (save ends). Until the target is no longer deafened, he or she has vulnerable 5 necrotic.
⚔ Zombify (minor, at-will)
Ranged 20; target a cyclops rambler that has been reduced to 0 hit points or fewer. It becomes a cyclops rambler zombie, and is now alive with full hit points (but still prone). Roll initiative for the creature
Life Leech (minor; usable only while bloodied; at-will)
Each ally within 10 takes 5 damage, and the drow necromancer regains hit points equal to the total damage dealt.
Alignment Evil Languages Common, Elven
Skills Arcana +19, Bluff +14, Intimidate +19, Stealth +12
Str 13 (+8) Dex 17 (+10) Wis 14 (+9)
Con 14 (+9) Int 25 (+14) Cha 20 (+12)
Equipment: skull rods, robes
Published in Dungeon Magazine 160, page(s) 12.