Kalaka - Monsters

Kalaka
Medium elemental humanoid (demon)
Level 9 Soldier XP 400

Initiative +8        Senses Perception +6; truesight 5
HP 108; Bloodied 54
AC 25; Fortitude 23, Reflex 20, Will 20
Resist 10 variable (1/encounter)
Speed 5

(⚔) Glaive (standard, at-will) ✦ Weapon

Reach 2; +16 vs AC; 2d4+6 damage, and slide the target 1 square.

Unexpected Reinforcements (standard, encounter) ✦ Conjuration, Weapon

Ranged 5; +16 vs AC; 3d10+5 damage.. the kalaka conjures up to four duplicates of itself, which appear in four unoccupied squares in range. The kalaka and each duplicate make a melee basic attack. At the end of the kalaka's turn, choose a duplicate or the original kalaka to remain. Remove the rest from play.

Spewing Death ( when reduced to 0 hit points, ) ✦ Acid

Close burst 1; +14 vs Reflex; 2d6+4 acid damage, and the target is blinded until the start of its next turn. Miss: Half damage and the target is not blinded.

Flawed Creation (while bloodied)

The kalaka takes ongoing 5 damage.

Alignment Chaotic evil        Languages Abyssal
Skills Athletics +14, Endurance +13
Str 20 (+9)      Dex 14 (+6)      Wis 15 (+6)
Con 18 (+8)      Int 9 (+3)      Cha 11 (+4)

Equipment: halberd , plate armor .


Published in Dragon Magazine 369, page(s) 29.