Kalaka
Medium elemental humanoid (demon)
Level 9 Soldier XP 400
Initiative +8 Senses Perception +6; truesight 5
HP 108; Bloodied 54
AC 25; Fortitude 23, Reflex 20, Will 20
Resist 10 variable (1/encounter)
Speed 5
(⚔) Glaive (standard, at-will) ✦ Weapon
Reach 2; +16 vs AC; 2d4+6 damage, and slide the target 1 square.
➶ Unexpected Reinforcements (standard, encounter) ✦ Conjuration, Weapon
Ranged 5; +16 vs AC; 3d10+5 damage.. the kalaka conjures up to four duplicates of itself, which appear in four unoccupied squares in range. The kalaka and each duplicate make a melee basic attack. At the end of the kalaka's turn, choose a duplicate or the original kalaka to remain. Remove the rest from play.
ᗕ Spewing Death ( when reduced to 0 hit points, ) ✦ Acid
Close burst 1; +14 vs Reflex; 2d6+4 acid damage, and the target is blinded until the start of its next turn. Miss: Half damage and the target is not blinded.
Flawed Creation (while bloodied)
The kalaka takes ongoing 5 damage.
Alignment Chaotic evil Languages Abyssal
Skills Athletics +14, Endurance +13
Str 20 (+9) Dex 14 (+6) Wis 15 (+6)
Con 18 (+8) Int 9 (+3) Cha 11 (+4)
Equipment: halberd , plate armor .
Published in Dragon Magazine 369, page(s) 29.