Perditazu (Maze Demon) - Monsters

Perditazu (Maze Demon)
Medium elemental humanoid (demon, undead)
Level 12 Lurker XP 700

Initiative +13        Senses Perception +15; Darkvision
Confounding Presence (Psychic) aura 2; any enemy starting its turn in the aura is dazed.
HP 92; Bloodied 46
AC 27; Fortitude 22, Reflex 25, Will 24
Resist 10 variable (2/encounter)
Saving Throws +5 against charm or fear effects
Speed 8

(⚔) Essence Claws (standard, at-will) ✦ Fear, Teleportation

+17 vs AC; 1d8+3 damage, the target takes a -5 penalty to its Will defense (save ends), and the perditazu can teleport 5 squares provided it ends its movement in a space adjacent to an enemy.

Phantom Assailants (minor 1/round, at-will) ✦ Fear

Close burst 1; +15 vs Will; 2d6+5 the target makes a melee basic attack against an adjacent ally as a free action.

Mind Maze (standard, encounter) ✦ Psychic

+15 vs Will; the target is dazed, and the perditazu enters the target's space and vanishes into the target's body (save ends both). Remove the perditazu from play. Each round, on the target's turn, it takes 2d6 + 5 psychic damage unless it moves its speed. Aftereffect: The target takes 10 psychic damage, and the perditazu appears in an unoccupied space of its choice adjacent to the target.

Alignment Chaotic evil        Languages Abyssal
Skills Stealth +14
Str 15 (+8)      Dex 16 (+9)      Wis 18 (+10)
Con 14 (+8)      Int 21 (+11)      Cha 9 (+5)


Published in Dragon Magazine 369, page(s) 30.