Wicked Fang Sentry
Medium natural humanoid
Level 7 Soldier XP 300
Initiative +6 Senses Perception +11; low-light vision
HP 80; Bloodied 40
AC 23; Fortitude 20, Reflex 18, Will 19
Speed 7
(⚔) Shadar-Kai Greatsword (standard, at-will) ✦ Weapon
+14 vs AC; 1d12+5 damage (crit 1d12 + 17), or 1d12 + 7 damage (crit 1d12 + 19) while bloodied, and the target is marked until the end of the gnoll sentry's next turn.
ᗕ Defend the Pack (standard, recharge ⚅
Close burst 1; +12 vs AC; 1d12+5 damage, or 1d12 + 7 damage while bloodied, and the target is marked until the end of the gnoll sentry's next turn.
Defensive Lure (move; encounter)
The gnoll sentry shifts 3 squares, then pulls all targets it has marked 3 squares.
Pack Attack
The gnoll sentry deals an extra 5 damage on melee attacks against an enemy that has two or more of the gnoll sentry's allies adjacent to it.
Alignment Chaotic evil Languages Abyssal, Common
Str 19 (+7) Dex 13 (+4) Wis 16 (+6)
Con 16 (+6) Int 10 (+3) Cha 8 (+2)
Equipment: greatsword shadar-kai, hide armor .
Published in Dungeon Magazine 160, page(s) 33, 52.