Wicked Fang Sentry - Monsters

Wicked Fang Sentry
Medium natural humanoid
Level 7 Soldier XP 300

Initiative +6        Senses Perception +11; low-light vision
HP 80; Bloodied 40
AC 23; Fortitude 20, Reflex 18, Will 19
Speed 7

(⚔) Shadar-Kai Greatsword (standard, at-will) ✦ Weapon

+14 vs AC; 1d12+5 damage (crit 1d12 + 17), or 1d12 + 7 damage (crit 1d12 + 19) while bloodied, and the target is marked until the end of the gnoll sentry's next turn.

Defend the Pack (standard, recharge ⚅

Close burst 1; +12 vs AC; 1d12+5 damage, or 1d12 + 7 damage while bloodied, and the target is marked until the end of the gnoll sentry's next turn.

Defensive Lure (move; encounter)

The gnoll sentry shifts 3 squares, then pulls all targets it has marked 3 squares.

Pack Attack

The gnoll sentry deals an extra 5 damage on melee attacks against an enemy that has two or more of the gnoll sentry's allies adjacent to it.

Alignment Chaotic evil        Languages Abyssal, Common
Str 19 (+7)      Dex 13 (+4)      Wis 16 (+6)
Con 16 (+6)      Int 10 (+3)      Cha 8 (+2)

Equipment: greatsword shadar-kai, hide armor .


Published in Dungeon Magazine 160, page(s) 33, 52.