Wicked Fang Lasher
Medium natural humanoid
Level 9 Skirmisher XP 400
Initiative +11 Senses Perception +7; low-light vision
HP 93; Bloodied 46
AC 23; Fortitude 21, Reflex 22, Will 21
Speed 6
(⚔) Barbed Whip (standard, at-will) ✦ Weapon
Reach 2; +14 vs AC; 1d8+4 damage (or 1d8 + 6 damage while bloodied) and ongoing 5 damage (save ends).
⚔ Whip Flay (standard; requires barbed whip, encounter) ✦ Weapon
reach 2; +14 vs AC; 3d8+7 damage (or 3d8 + 9 damage while bloodied) and ongoing 10 damage (save ends).
⚔ Drag Around (standard; requires barbed whip, recharge ⚄⚅) ✦ Weapon
reach 2; +12 vs Fortitude; 2d8+5 damage (or 2d8 + 7 damage while bloodied) and the target slides 3 squares.
Pack Attack
The gnoll lasher deals an extra 5 damage on melee attacks against an enemy that has two or more of the gnoll lasher's allies adjacent to it.
Alignment Chaotic evil Languages Abyssal, Common
Skills Stealth +14
Str 16 (+7) Dex 20 (+9) Wis 16 (+7)
Con 13 (+5) Int 10 (+4) Cha 10 (+4)
Equipment: barbed whip, hide armor .
Published in Dungeon Magazine 160, page(s) 37, 40, 52.