Wicked Fang Guard
Medium natural humanoid
Level 6 Soldier XP 250
Initiative +7 Senses Perception +4; low-light vision
HP 74; Bloodied 37
AC 22; Fortitude 19, Reflex 18, Will 17
Speed 7
(⚔) Shadar-Kai (standard, at-will) ✦ Weapon
+13 vs AC; 1d12+7 damage (crit 1d12 + 19), or 1d12 + 9 damage (crit 1d12 + 21) while bloodied, and the target is marked until the end of the gnoll guard's next turn.
⚔ Pinning Attack (standard; requires greatsword, encounter) ✦ Weapon
+11 vs Fortitude; 1d12+7 damage (crit 1d12 + 19), or 1d12 + 9 damage (crit 1d12 + 21) while bloodied, and the target is immobilized until the end of the gnoll guard's next turn.
Pack Attack
The gnoll guard deals an extra 5 damage on melee attacks against an enemy that has two or more of the gnoll guard's allies adjacent to it.
Alignment Chaotic evil Languages Abyssal, Common
Str 14 (+5) Dex 15 (+5) Wis 13 (+4)
Con 18 (+7) Int 10 (+3) Cha 8 (+2)
Equipment: greatsword shadar-kai, hide armor .
Published in Dungeon Magazine 160, page(s) 39, 53.