Wicked Fang Guard - Monsters

Wicked Fang Guard
Medium natural humanoid
Level 6 Soldier XP 250

Initiative +7        Senses Perception +4; low-light vision
HP 74; Bloodied 37
AC 22; Fortitude 19, Reflex 18, Will 17
Speed 7

(⚔) Shadar-Kai (standard, at-will) ✦ Weapon

+13 vs AC; 1d12+7 damage (crit 1d12 + 19), or 1d12 + 9 damage (crit 1d12 + 21) while bloodied, and the target is marked until the end of the gnoll guard's next turn.

Pinning Attack (standard; requires greatsword, encounter) ✦ Weapon

+11 vs Fortitude; 1d12+7 damage (crit 1d12 + 19), or 1d12 + 9 damage (crit 1d12 + 21) while bloodied, and the target is immobilized until the end of the gnoll guard's next turn.

Pack Attack

The gnoll guard deals an extra 5 damage on melee attacks against an enemy that has two or more of the gnoll guard's allies adjacent to it.

Alignment Chaotic evil        Languages Abyssal, Common
Str 14 (+5)      Dex 15 (+5)      Wis 13 (+4)
Con 18 (+7)      Int 10 (+3)      Cha 8 (+2)

Equipment: greatsword shadar-kai, hide armor .


Published in Dungeon Magazine 160, page(s) 39, 53.