Ruin-Touched Bloodwalker - Monsters

Ruin-Touched Bloodwalker
Medium natural humanoid
Level 9 Skirmisher XP 400

Initiative +11        Senses Perception +6
HP 95; Bloodied 47
AC 23; Fortitude 20, Reflex 23, Will 22
Speed 6

(⚔) Jagged Sickle (standard, at-will)

+23 vs AC; (or +24 if the bloodwalker attacks immediately after using its bloodwalk teleport ability)2d6+5 damage (plus 1d6 on a crit).

(⚔) Claws (standard, at-will)

+23 vs AC; (or +24 if the bloodwalker attacks immediately after using its bloodwalk teleport ability)1d8+5 damage.

Bloodwalk (move; recharge ⚃⚄⚅) ✦ Teleportation

When the bloodwalker is first bloodied in an encounter, keep track of the square in which he was bloodied, and of the foe who bloodied him. (If using a battlemap, a token or even a scrap of paper can be used to mark the square.) Until the end of the encounter, the bloodwalker can use its bloodwalk ability to teleport either to the square in which he was bloodied, or to any unoccupied square adjacent to the foe who bloodied him, up to a maximum distance of 20 squares.

Blood Rage

When a bloodied bloodwalker attacks the foe who bloodied it, it deals an additional 1d6 damage.

Pack Attack

The bloodwalker deals an extra 5 damage on melee attacks against an enemy that has two or more of the bloodwalker's allies adjacent to it.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Intimidate +13, Religion +10, Stealth +14
Str 15 (+6)      Dex 21 (+9)      Wis 14 (+6)
Con 15 (+6)      Int 13 (+5)      Cha 18 (+8)

Equipment: jagged sickle, hide armor .


Published in Dungeon Magazine 160, page(s) 41.