Cackling Marauder
Medium natural humanoid
Level 8 Solo Skirmisher XP 1750
Initiative +11 Senses Perception +7; low-light vision
Soul-Chilling Cackle (Fear) aura 2 (5 while bloodied); an enemy that starts its turn in the aura shakes with fear until the end of its next turn. The creature takes a -2 penalty to attack rolls and skill checks, and falls prone if it moves more than half its speed in a single action.
HP 356; Bloodied 178
AC 24; Fortitude 24, Reflex 26, Will 20
Immune fear
Saving Throws +5
Speed 6
Action Points 2
(⚔) Claw (standard, at-will)
+13 vs AC; 3d4+5 damage, plus 2d6 damage against a prone target.
⚔ Snarling Bite (free, when the marauder makes a successful claw attack, at-will)
The cackling marauder makes a bite attack against the same target; +11 vs Fortitude; 2d6+5 damage, and the target takes ongoing 10 poison damage.
⚔ Claw Fury (standard, at-will)
The marauder makes a claw attack against two targets, and can shift 2 squares after each attack.
⚔ Claw Dervish (standard, recharge ⚄⚅)
The marauder shifts up to its speed and makes one claw attack against each creature adjacent to it at any time during the shift
ᗕ Horrific Cackle (minor, encounter) ✦ Fear
Close burst 2 (5 while bloodied); +11 vs Will; the target is pushed a number of squares equal to its speed and knocked prone.
Bloodied Fury (free, when first bloodied; encounter)
The cackling marauder takes any action it can perform as a standard action.
Alignment Chaotic evil Languages Abyssal
Skills Endurance +12
Str 13 (+5) Dex 20 (+9) Wis 16 (+7)
Con 17 (+7) Int 9 (+3) Cha 11 (+4)
Published in Dragon Magazine 369, page(s) 41.