Hound of Yeenoghu - Monsters

Hound of Yeenoghu
Large natural magical beast
Level 9 Elite Brute XP 800

Initiative +7        Senses Perception +12; Darkvision
HP 238; Bloodied 119
AC 23; Fortitude 25, Reflex 23, Will 21
Saving Throws +2
Speed 8
Action Points 1

(⚔) Bite (standard, at-will)

+12 vs AC; 2d8+5 damage, and the target is knocked prone.

Savage Rend (minor; target must be prone, at-will)

+10 vs Fortitude; 1d8+5 damage, and the target cannot stand until the end of its next turn.

Blood-Hunter (immediate reaction, when an enemy within 6 squares is bloodied, at-will)

The hound charges the bloodied enemy.

Ravenous Charge

When the hound charges a bloodied enemy, its movement does not provoke opportunity attacks.

Pack Attack

The hound of Yeenoghu deals an extra 5 damage on melee attacks against an enemy that has two or more of the hound's allies adjacent to it.

Blood Scent

The hound of Yeenoghu remembers the taste of the blood of any creature it has ever bitten, even once. It gains a +10 bonus to Perception checks to detect or track such a creature.

Alignment Chaotic evil        Languages Abyssal
Str 21 (+9)      Dex 16 (+7)      Wis 17 (+7)
Con 19 (+8)      Int 4 (+1)      Cha 11 (+4)


Published in Dragon Magazine 369, page(s) 42.