Havoc Gnoll Tribal Champion
Medium natural humanoid
Level 12 Soldier XP 700
Initiative +12 Senses Perception +9; low-light vision
HP 124; Bloodied 62
AC 28; Fortitude 26, Reflex 24, Will 24
Speed 6
(⚔) Club (standard, at-will) ✦ Weapon
+19 vs AC; 2d6+6 damage, and the target is marked until the end of the tribal champion's next turn.
(⚔) Claw (standard, at-will)
+19 vs AC; 2d4+6 damage.
⚔ Spinning Trip (standard, at-will) ✦ Weapon
+17 vs Fortitude; 2d6+6 damage and the target is knocked prone.
⚔ Reactive Trip (immediate interrupt, when an enemy marked by the champion shifts out of a square adjacent to the champion, at-will) ✦ Weapon
The champion makes a spinning trip attack against that enemy.
Pack Attack
The tribal champion deals an extra 10 damage on melee attacks against an enemy that has two or more of the havoc gnoll's allies adjacent to it.
Alignment Chaotic evil Languages Abyssal, Common
Skills Intimidate +15
Str 22 (+12) Dex 19 (+10) Wis 17 (+9)
Con 20 (+11) Int 16 (+9) Cha 19 (+10)
Equipment: club , hide armor .
Published in Dragon Magazine 369, page(s) 43.