Maru-Qet Colossus
Huge natural animate (construct)
Level 24 Elite Brute XP 12800
Initiative +19 Senses Perception +20; Darkvision
Flaywind Aura aura 3; an enemy that starts its turn in the aura takes 15 damage and –2 to Fortitude until the start of its next turn.
HP 558; Bloodied 279
AC 38; Fortitude 41, Reflex 36, Will 38
Immune disease, poison, sleep; Resist 25 fire, 25 cold
Saving Throws +2
Speed 8
Action Points 1
(⚔) Slam (standard, at-will)
Reach 3; +27 vs AC; 3d10+10 damage, and the colossus makes a secondary attack against the same target.
Secondary Attack The colossus wraps up the target in its massive hand; +25 vs Fortitude; the target is restrained (save ends).
⚔ Defensive Strike (immediate reaction, when an enemy moves adjacent to the maru-qet colossus, recharge ⚄⚅)
+27 vs AC; 3d10+10 damage. If the attack hits, the colossus makes a secondary attack against the same target.
Secondary Attack +25 vs Fortitude; the target is pushed 5 squares, knocked prone, and dazed until the end of the Maru-Qet colossus's next turn.
➶ Flaywind Bolt (standard, at-will)
Ranged 15; +25 vs Reflex; 3d8+7 damage, and the target slides 3 squares and is knocked prone.
ᗕ Flaying Whirlwind (standard, encounter)
Close burst 3; +24 vs Fortitude; 3d8+7 damage, and the target slides 3 squares and is knocked prone.
Alignment Unaligned Languages -
Str 30 (+22) Dex 25 (+19) Wis 27 (+20)
Con 25 (+19) Int 3 (+8) Cha 3 (+8)
Published in Dungeon Magazine 160, page(s) 72.