High Preceptor - Monsters

High Preceptor
Medium natural humanoid (undead)
Level 13 Elite Controller (Leader) XP 1600

Initiative +11        Senses Perception +14; Darkvision
HP 254; Bloodied 127
Regeneration 10 (regeneration doesn't function while the high preceptor is exposed to direct sunlight)
AC 29; Fortitude 25, Reflex 27, Will 27
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 6
Action Points 1

(⚔) Mace (standard, at-will) ✦ Necrotic, Weapon

+18 vs AC; 1d8+5 damage, and ongoing 5 necrotic damage (save ends).

Blood Drain (standard; requires combat advantage against the target, recharges when an adjacent creature becomes bloodied) ✦ Healing

+17 vs Fortitude; 1d12+8 damage, and the target is weakened (save ends), and the high preceptor regains 63 hit points.

Betraying Gaze (minor, recharge ⚅

Ranged 10; +17 vs Will; the target makes a melee basic attack as free action against an adjacent ally of the high preceptor's choice.

Blood Storm (standard, recharge ⚅

Close burst 4; targets enemies; +17 vs Fortitude; 1d6+7 necrotic damage, and the target is dazed (save ends). Undead within the burst regain 15 hit points.

Bloody Mist Form (standard; encounter) ✦ Polymorph

The high preceptor becomes insubstantial and gains a fly speed of 12, but cannot make attacks. The high preceptor can remain in mist form for up to 1 hour or can end the effect as a minor action.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Religion +17
Str 19 (+10)      Dex 22 (+12)      Wis 18 (+10)
Con 15 (+8)      Int 14 (+8)      Cha 20 (+11)

Equipment: censer, leather armor , mace .


Published in Open Grave, page(s) 17.