Leflanth and Yargo - Monsters

Leflanth and Yargo
Medium fey humanoid
Level 23 Elite Artillery XP 10200

Initiative +14        Senses Perception +16; low-light vision
HP 316; Bloodied 158
AC 37; Fortitude 34, Reflex 35, Will 36
Saving Throws +2 (+7 against charm effects)
Speed 6
Action Points 1

(⚔) Staff (standard, at-will) ✦ Weapon

+25 vs AC; 1d8+5 damage.

Chain Lightning (standard, recharge ⚄⚅) ✦ Lightning

Ranged 20; +28 vs Reflex; 4d6+12 lightning damage. Secondary Targets: Two creatures within 5 squares of the primary target; +28 vs. Reflex; 2d6+12 damage. Tertiary Targets: All other enemies within 20 squares of the caster; +28 vs. Reflex; 1d6+12 lightning damage.

Disintegrate (standard, daily)

Ranged 10; +28 vs Reflex; 5d10+12 damage, and the target takes ongoing 10 damage (save ends). Aftereffect: Ongoing 5 damage (save ends). Miss: 3d10+12 damage, and the target takes ongoing 5 damage (save ends).

Force Volley (standard, encounter) ✦ Force

Ranged 20; targets up to three creatures; +28 vs Reflex; (+4 power bonus to attack roll if targeting one creature)3d6+12 force damage, and the target is dazed until the end of the caster's next turn.

Thunderwave (standard, at-will) ✦ Thunder

Close blast 3; +25 vs Fortitude; 2d6+11 thunder damage, and the target is pushed 5 squares.

Displacement (immediate interrupt, when a ranged or a melee attack hits the caster or one of his allies in range, encounter) ✦ Illusion

Ranged 5; the attacker must reroll the attack roll.

Blur (minor; daily) ✦ Illusion

Until the end of the encounter, Leglanth or Yargo gains a +2 power bonus to all defenses, and enemies more than 5 squares away from him cannot see him.

Fey Step (move; encounter) ✦ Teleportation

Leglanth or Yargo teleports up to 5 squares.

Alignment Evil        Languages Abyssal, Common, Elven
Skills Arcana +25, History +20, Religion +23
Str 12 (+12)      Dex 17 (+14)      Wis 20 (+16)
Con 14 (+13)      Int 24 (+18)      Cha 13 (+12)

Equipment: staff implement .


Published in Open Grave, page(s) 106.